Modeling a Volkswagen Beetle in Maya: Chapter 5
In this 5th chapter, we will see some unique steps for the model we have been working on for the past four chapters. This time we will cover the creation of the surfaces of the car in Autodesk Maya.
View ArticleCreating a Welding Machine System in Maya
If you have ever visiting a mechanical workshop, you have no doubt seen a welding machine. In this Autodesk Maya tutorial, we are going to walk through the creation of just such a machine.
View ArticleRigging in Autodesk Maya, Chapter 4: Leg, Foot & Hip Joints
In this latest chapter of our ongoing series, we`ll learn how to name, mirror, connect, and animate the leg, foot, and hip joints of a character.
View ArticleRigging in Autodesk Maya, Chapter 5: Finger Joints
In this chapter, we`ll learn how to create and animate the finger joints on a character. We`ll also show you how to maintain a basic local rotation axis order for future use.
View ArticleRigging in Autodesk Maya, Chapter 6: Reverse Foot Technique
In this important chapter, we`ll show you how to create a reverse foot setup in a character rig.
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