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Modeling a Volkswagen Beetle in Maya: Chapter 5

In this 5th chapter, we will see some unique steps for the model we have been working on for the past four chapters. This time we will cover the creation of the surfaces of the car in Autodesk Maya.

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Creating a Welding Machine System in Maya

If you have ever visiting a mechanical workshop, you have no doubt seen a welding machine. In this Autodesk Maya tutorial, we are going to walk through the creation of just such a machine.

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Rigging in Autodesk Maya, Chapter 4: Leg, Foot & Hip Joints

In this latest chapter of our ongoing series, we`ll learn how to name, mirror, connect, and animate the leg, foot, and hip joints of a character.

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Rigging in Autodesk Maya, Chapter 5: Finger Joints

In this chapter, we`ll learn how to create and animate the finger joints on a character. We`ll also show you how to maintain a basic local rotation axis order for future use.

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Rigging in Autodesk Maya, Chapter 6: Reverse Foot Technique

In this important chapter, we`ll show you how to create a reverse foot setup in a character rig.

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